Shades of violence and a sense of heterogeneity

 

Reviewing the different shades of gaming entertainment

Yandere simulator

Shades of violence and a sense of heterogeneity



Games are like budded shadows of technology they mainly become the pace as well as the buddies of the technological development. As human behaviour adapts and alters in different social situations the patterns, characterisation, and pulsating factors of games differ among people. When we talk about the Yandere simulator, the prominent character is a person with a rare mental condition, who lacks emotions. If we play a game like Temple Run we won’t connect with the characters and the clinging to one character is mostly absent rather we desire to complete the task with skilled animated figures whereas in Yandere Simulator we are limited to play from one perspective, who kills innocent characters to satisfy her desire. So, what is the real essence of this game? What makes people play? Even if at some instant we via Yandere were forced to do brutal bloodshed. The task-completing satisfaction is a secondary matter, the effort of the creator to portray a female character with emotionless-like features is a good reflection of the real world where these characters exist in our heterogenous world other than that I feel more negative shades for this game. The visual imagination of violence and forceful relationship-building patterns in school background is unacceptable from my perspective, this may normalize violence in educational institutions. Yeah “ the creator’s viewpoint of heterogeneity is constrained only on the character formation not on the players' interest to choose their levels of heterogeneity”.


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