Shades of violence and a sense of heterogeneity
Reviewing the different shades of gaming entertainment
Yandere
simulator
Shades of violence and a sense of heterogeneity
Games are like budded shadows of technology they mainly
become the pace as well as the buddies of the technological development. As human
behaviour adapts and alters in different social situations the patterns, characterisation,
and pulsating factors of games differ among people. When we talk about the Yandere
simulator, the prominent character is a person with a rare mental condition,
who lacks emotions. If we play a game like Temple Run we won’t connect with the
characters and the clinging to one character is mostly absent rather we desire
to complete the task with skilled animated figures whereas in Yandere Simulator
we are limited to play from one perspective, who kills innocent characters to
satisfy her desire. So, what is the real essence of this game? What makes
people play? Even if at some instant we via Yandere were forced to do brutal
bloodshed. The task-completing satisfaction is a secondary matter, the effort
of the creator to portray a female character with emotionless-like features is
a good reflection of the real world where these characters exist in our heterogenous
world other than that I feel more negative shades for this game. The visual
imagination of violence and forceful relationship-building patterns in school background
is unacceptable from my perspective, this may normalize violence in educational
institutions. Yeah “ the creator’s viewpoint of heterogeneity is constrained
only on the character formation not on the players' interest to choose their levels
of heterogeneity”.
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